![]() *Note we will need to use a mixture of belts according to the amount of resources required. We will also require resouces for the following buildings: The light blue box and pipe holds 60 water and the dark blue 600 water. These can be located on our 17 x 15 grid by the pink, black, brown and blue boxes. This Satisfactory build guide has been produced to help you understand how to produce 120 batteries per minute in a manufacturing line, whilst getting to grips with water looping throughout the aluminium process. This guide will include a video, as well as photos to help break down the build for you.įor this build we will require the following raw resources: Unfortunately to run these we require batteries, so in this super efficient build guide, we'll be looking at how to easily produce 120 batteries per minute. Update 4 brought with it drones that allow us to transport resources quickly, over long distances. At least until I unlock oil all of that goes outside on a huge pad.120 Batteries Per Minute - Efficient Build Guide ![]() ![]() As far as a clean layout goes I usually make a large multistory building and the ground floor is all parts storage with all the upper floors being manufacturing process. Soon you'll be unlocking the manufacturer which can have up to 4 inputs. As you advance tiers the processes generally become more complex not less. Say 6 wall lengths then if you need to get around the factory build hyper tubes. If you are having issues with space try adding more height to your floors. IMO While three wall lengths should let you roof most of your projects it leaves very little room for vertical transport. I just finished Tier 2 in a new game I've started working into Tier 3. Though depending on the process and the amount of material consumed in sub-process anything over 80% efficiency should be just fine. If you want perfect fab runs though you should research overclocking in the M.A.M it also allows you to under-clock runs in a machine so you can get 100% Efficiency. I mean Symmetry is nice and all but if you're shooting for that you're going to end up giving yourself a head ache. There's no good solution until very 'late' game. You'd end up with a huge amount of faster stuff either stuck on belts or going directly into an overflow Sink (unless you create even more belts to return what you don't need back to the system). All you'll really achieve is further slowing your Supercomputer production. Having the throughput to be able to split off an amount of, say, Computers, to a storage location is less achievable until you're really churning out products. Smart splitters to create a huge storage bay is pretty easy to achieve even in the mid-game since they aren't that hard to produce. That's what I was referring to as an 'endgame' solution. More than enough throughput to accomplish this. Later on you can converge everything into a single belt, and then use smart splitters near the storage area to sort through everything. Plus, you don't have to have a separate belt for each produce, especially for those materials that are produced in small quantities. It's not really as bad as you make it sound if you keep your base organized so the belts don't have to compete for space. If you're smart, it's not going to turn into a spaghetti. 引用自 DaBa:No other way than to run belts from each building. No other way than to run belts from each building. You'd need to divert basically everything to it, since you need everything from Concrete to Supercomputers just to build things. That needs megafactory levels to work imo. Wouldn't be anything stopping you having some sort of central storage area, but I haven't the faintest idea how you'd make it work on a smaller scale (short of running belts everywhere). Satisfactory, the best you can do is remember where everything is being built and stored and run around grabbing it when you need it. ![]() 引用自 Evilsod:It is one major problem over Factorio that has no easy solution.įactorio you can easily create a mall to produce stuff you need and keep it all in one area. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |